If the retail price were lower, or if the game was made in such a way that players would desire to have it upon release rather than wait for the used game market to pick up, then some of these issues would dissipate.Īs long as hard copies of video games continue to be sold, and they will not be replaced by digital downloads entirely, then used game sales will continue.
Heavy rain game for sale full#
Had there been no used game sales, how many of those used game purchases would then buy at full retail? Not as many.įondaumiere nails the points from the consumer perspective and he's right that games are too expensive. The point of contention here is the, "I lost between €5 and €10 million worth of royalties because of second hand gaming," since the only reason there was additional sales beyond the 2 million retail copies sold were only because of used game sales. Now are games too expensive? I've always said that games are probably too expensive so there's probably a right level here to find, and we need to discuss this altogether and try to find a way to I would say reconcile consumer expectations, retail expectations but also the expectations of the publisher and the developers to make this business a worthwhile business." So I don't think that in the long run this is a good thing for retail distribution either. And we'll all, one say to the other, simply go online and to direct distribution. Because when developers and publishers alike are going to to see that they can't make a living out of producing games that are sold through retail channels, because of second hand gaming, they will simply stop making these games. Because we're basically all shooting ourselves in the foot here. Well I'm not so sure this is the right approach and I think that developers and certainly publishers and distributors should sit together and try to find a way to address this.
Now I know the arguments, you know, without second hand gaming people will buy probably less games because they buy certain games full price, and then they trade them in etc etc. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second hand gaming. On my small level it's a million people playing my game without giving me one cent. We basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it. I can take just one example of Heavy Rain. And I think this is one of the number one problems right now in the industry. "I would say that the impact that the recession had, that the most important impact especially on AAA games on console, was the rise of second hand gaming. Guillaume de Fondaumiere, co-CEO of Quantic Dream, revealed his thoughts on used games, citing the sales figures for Heavy Rain as a prime example that something in the industry needs to change and that it should be one of the industry's main concerns. On one side, it can help gamers purchase more new games but on the side of the creators - like Heavy Rain developer Quantic Dream - used game sales are not something to smile about.
Once a $60 retail game reaches the consumer, should they decide to trade-in the game for credit or other games to retailers like GameStop, the publisher receives nothing from this exchange or through secondary sale to consumers at reduced prices.Īre used games good or bad? For consumers, the availability of alternative, lesser-expensive options is certainly good, as is the ability to earn something back from trading what they bought back in.
Whether or not it does, we can rest assured that it will be a unique experience regardless, however.The advent of used games and used games retailers in recent years is a cause of concern for publishers and developers.
Heavy rain game for sale Ps4#
No doubt David Cage and Quantic Dream are hoping that the upcoming PS4 exclusive Detroit: Become Human will be able to channel and recreate the kind of success that Heavy Rain, which presciently foresaw the success of the Telltale brand of adventure games years before that happened, again. It was followed up by Beyond: Two Souls, which failed to replicate its success. Heavy Rain remains Quantic Dream’s most acclaimed and successful game to date.
Heavy rain game for sale ps3#
“We are very proud to announce that combined sales of Heavy Rain on PS3 (released in 2010) and PS4 (released in 2016) are now in excess of 4.5 million units worldwide,” Quantic Dream said on Facebook. David Cage’s Heavy Rain, the popular murder thriller Telltale Games-esque adventure game released on the PS3 in February 2010, and later on the PS4, has now crossed 4.5 million units sold worldwide, Quantic Dream confirmed today.